UPDATEOASIS

sound-specialist composer

HOME

welcome to my website! most recent work:


WHO ARE YOU?

Hey there! My name is UPDATEOASIS, stylized as "upd|ate! ". I'm a sound-oriented composer capable of creating music in defined, and undefined genres. If your project needs unique, experimental, or atmospheric music, feel free to check out my contact details via the CONTACT tab above!


WHAT GENRES OF MUSIC CAN YOU MAKE?

It depends, I've made different genres. When creating soundtracks, I often combine multiple genres/styles together to give projects unique audio identity. If you're interested in specifics, check out the ABOUT ME tab!


PLATFORMS

Here are quick links to some major platforms I'm currently on - but there are more!


UPDATEOASIS

sound-specialist composer

PORTFOLIO

sound-specialization


MY MUSIC PORTFOLIO - COMMISSIONED WORK

Here's a list of all the projects I've worked on in the past, in chronological order of creation / publication. For unreleased games, only teased tracks are described.statistics:
1.2k subscribers, 400k+ views, and verified artist badge on YouTube
370+ mil contributed visits on Roblox


RESIDENCE MASSACRE

roblox; ~195+ mil visits- job: contributing composer
- genre: horror, intense orchestral
- length: 2 tracks, ~3 minutes
- link: RESIDENCE MASSACRE
published: 07/2026


SCRIPTSLAYERS

roblox; unreleased- job: full soundtrack
- genre: epic, hybrid orchestral
- length: 2 teased tracks, ~7 minutes
- link: SCRIPTSLAYERS
published: 07/2026


The Woodlands

concept soundtrack- job: small soundtrack
- genre: liminal, ambient, experimental
- length: 5 tracks, ~14 minutes
- link: The Woodlands
published: 04/2026


BUCKSHOT

roblox; ~113+ mil visits- job: contributing composer
- genre: industrial techno, dark rave
- length: 2 tracks, ~6 minutes
- link: BUCKSHOT
created: 03/2026


Suitborn

roblox; ~40+ mil visits- job: event composer
- genre: horror, epic orchestral
- length: 6 tracks, ~15 minutes
- link: Suitborn
published: 01/2026


Backrooms: Generation Error

roblox; ~7+ mil visits- job: large soundtrack
- genre: horror, varied, experimental
- length: 33 tracks, ~112 minutes
- link: B:GE
6x returning client: 08/2024 - 09/25


Swayle

youtuber client; ~1+ mil subs- job: video background music
- genre: horror, ambient, synth/orch
- length: 7 tracks, ~15 minutes
- link: Swayle's Ambience (REEL)
created: 08/2025


Godzilla: BLOODBATH

short horror film; ~10+ mil views YT- job: small soundtrack
- genre: horror, orchestral
- length: 9 tracks, ~15 minutes
- link: G:BB
published: 07/2025


Virtual Mayhem

roblox; unreleased- job: full soundtrack
- genre: horror, mixed
- length 2 teased tracks, ~2 minutes
- link: Virtual Mayhem
published: 02/2025


The Insane Series

roblox; ~3.5+ mil visits- job: contributing composer
- genre: horror, mixed orchestral
- length: 6 tracks, ~18 minutes
- link: The Insane Series
4x returning client: 05/24 - 11/24


Marble Tycoon

roblox; ~11+ mil visits- job : small soundtrack
- genre: lofi, electronic, industrial
- length: 3 tracks, ~10 minutes
- link: Marble Tycoon
published: 11/2024


Piggy: Military Defense

roblox; 375k+ visits- job: standard soundtrack
- genre: synthwave, EDM
- length: 13 tracks, ~44 minutes
- link: Piggy: Military Defense
published: 07/2024

UPDATEOASIS

sound-specialist composer

PORTFOLIO

multi-genre specialization


MY MUSIC PORTFOLIO - PERSONAL WORK

If you're interested, here's some of my personal work!


I see us on the other side

personal; full album- genre: synth-funk, downtempo
- length: 13 tracks, ~40 minutes
- link: I see us on the other side
published: 12/2025


RELAPSE

personal; full album- genre: downtempo, electronic, lofi
- length: 10 tracks, ~30 minutes
- link: RELAPSE
published: 08/2024


singles

personal; single song collection- genre: mixed
- length: 20 tracks, ~61 minutes
- link: singles
published: 09/2023 - 02/2026


sketches

personal; small songs/idea collection- genre: mixed
- length: 6 tracks, ~14 minutes
- link: sketches
published: 01/2024 - 06/2025

UPDATEOASIS

sound-specialist composer

CONTACT

need music? get in touch!


HOW CAN I REACH YOU?

I'm open to communication through the following platforms:Discord (PREFERRED)
- My Discord username is; updateoasis
Twitter / X
- My handle is; @updateoasis
Email
- My email is; [email protected]
Feel free to reach out for questions, music sharing, or any other reason! If you're looking to hire me, I only accept work from serious clients, and will not work for free.


HOW MUCH DO YOU CHARGE FOR CUSTOM MUSIC?

Ultimately, it depends on the needs of the project. I set my price based on my skill, the complexity of the task, and my overall involvement in your project.I take commissions seriously, and will expect professionalism when discussing pay. If you'd like an estimated quote before deciding to move forward, feel free to reach out!I accept payment via PayPal and CashApp and take 50/50 or upfront pay depending on the scope of work.For Roblox projects: I do take Robux, at DevEx USD rates. Payment must include tax. Depending on my involvement, I take/am willing to discuss game earnings as part of compensation.


UPDATEOASIS

sound-specialist composer

ABOUT ME

learn more about me


WHAT GENRES OF MUSIC DO YOU MAKE?

All kinds! some of my strong suits are:
- MISC. ELECTRONIC (EDM, SYNTHWAVE, DRUM & BASS, etc)
- ORCHESTRAL (TRADITIONAL, EPIC, HYBRID, etc)
- DOWNTEMPO (LOFI, AMBIENT, TRIP-HOP, etc)
- HORROR MUSIC (CHASE THEMES, AMBIENCE, STINGERS, etc)
- EXPERIMENTAL / ATONAL / NICHE GENRES (YOU WOULD BE SURPRISED LOL)
I can also work in:
- MOST STANDARD GENRES (POP, ROCK, HIP-HOP, etc)
The genres above apply to all types of videogame music; ranging from traditional VGM, diegetic tracks, cutscene themes, and anything else you might need. I can also score films, or write music for any other type of media.


WHAT EQUIPMENT DO YOU USE?

- Physical equipment
Headphones: HyperX Cloud Alpha
Keyboard: Arturia KeyLab Essential mk3 (61 key)
- Software
DAW: FL Studio 2026
VSTs: Variety
EDITING: DaVinci Resolve + ZGameVisualizer
ART: Paint.NET (and a handful of plugins)
- Computer specs
CPU: Intel i7-12700
Memory: 64gb DDR4
Storage: 2tb SSD + 8tb HDD


WHAT DO YOU DO BESIDES MUSIC?

Aside from music I've dabbled in all things audio, like SFX design! I sometimes contribute SFX while making soundtracks, and I have taken a few SFX commissions, but it tends to be a case-by-case basis.In general, I consider myself a creative, and I've experimented with other fields of art as well. I've done creative writing, drawing, and a few mixed-medium stuff. I also create most of my album covers myself. That said, music is ultimately my main passion and strong suit.


DO YOU DO REMIXES?

Yeah! I've done a handful of remixes before, though mostly just for study or for fun. Contrary to how it may seem, remixing takes a completely different skill set, and remixing complex pieces can take more time than writing from scratch.I'm not at all opposed to remixing for a commission, but we'd have to discuss details first!


STANCE ON GENERATIVE AI

I do not use Generative Artifical Intelligence (GenAI) in my music, album art, or writing.

I do not use Generative Artifical Intelligence (GenAI) in my music, album art, or writing.That said, as the technology evolves, I see potential in art tool development. There are already a handful of exceptional developers creating unique, ethical AI tools that aid artists, and I recommend researching the topic if you're interested.Those few exceptions aside, the majority of consumer grade GenAI platforms (Suno, Udio, etc) are unethical, low quality, and just not worth the time. They just suck! There's no other way to put it.In an era where it's increasingly easy to use these tools in corrupt ways, it's important to be honest about it. If I ever dabble into weird local-LLM sound design, I'll talk about it! But as of now, I don't see any reason to start working with AI tools.

UPDATEOASIS

sound-specialist composer

COMMISSION
AGREEMENT

read before commissioning


WHAT RIGHTS DO I HAVE OVER THE SONG?

Due to the legal nature of music, I have established a set of base rights over music created for standard commissions. If you disagree with any listed here, I encourage you to discuss new terms with me!


YOUR RIGHTS

- Use the track(s) anywhere in the dedicated project itself
- Use the track(s) in marketing material1 related to the dedicated project

MY RIGHTS

- Distribute full track(s) / the soundtrack to streaming services under my own profiles
- Display track(s) and project information on my portfolio

NEEDS DISCUSSION

- Keeping track(s) private / unavailable on streaming platforms
- Creation of merchandise2 of the soundtrack
- Usage of track(s) outside the dedicated project


1. Short teaser snippets, social media posts, showcase videos, etc
2. Including physical or digital methods such as CD, vinyl, cassette tape, buyable digital albums, selling music in-game, etc.